2D top-down games can be beautiful, especially if you make the most out of Unity's new features with dynamic lighting, animation, or effects. This session walks you through the new upcoming 2D sample game, designed to help you show examples of high-end 2D art and tech coming together. This talk, in particular, offers a quick overview of some 2D lights and shadows techniques used in the sample. Speaker Matt Dondelinger, Developer Advocate (Unity) Timestamps: 0:00 Intro 1:16 2D e-book 2:05 Unity's 2D URP settings 4:10 Different ways to create Normal Maps for 2D 6:58 What are Mask maps in 2D 10:30 Performance/art/gameplay considerations 11:10 Creating ambient lighting 12:00 Creating a sunlight 12:29 Enabling depth effect with Normal Maps 13:02 Creating shadows with negative lighting 13:38 Creating blob shadows 14:13 Creating infinite shadow projection 14:48 Creating finite shadow projection 15:42 Creating shadows for buildings 16:45 More light and shadow possibilities 17:38 Day/night cycle 18:41 Notes on performance 19:20 New features for lights and shadows #unity #gamedesign #URP
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