In this episode, we explore a subject that was only tangentially related to my game project: rendering pixel art with anti-aliasing. Applications for this technique range from anti-aliasing for pixel-art textures in low-poly games like Minecraft, to games that primarily feature pixel art sprites in 3D environments, like Octopath Traveler. Check out some extra discussion of the topics covered here over on Patreon: Timestamps: 00:00 The aliasing problem 01:18 An existing solution 01:41 Background knowledge 02:49 First shader 03:42 Distortion 04:17 Box filter 06:07 The problem 07:12 The solution 08:31 Final shader 10:27 Transparency 11:24 Gameplay Music: lofi geek - give me lofi geek - souls lofi geek - real lofi geek - two lifes lofi geek - lights
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