Myvideo

Guest

Login

VAT 5 | Fluids | Unreal

Uploaded By: Myvideo
2 views
0
0 votes
0

Unreal Lessons and Project Files - Learn how to take a fluid simulation that generates a polygon count that changes over time into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps, then a Lookup Table to your Real Time Shader and assign the shader to your geometry.

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later