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MY BEST SOLO | Nomostros Cosmos by GamerKnight750 (me) | GD

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Name: Nomostros Cosmos Creator: GamerKnight750 Level ID: 94591772 Password: only two weeks after its release Verification proof: (I will send a longer one if possible soon) Difficulty: Medium/Hard Demon Total objs: 99K objs 💀 Time spent: 7 months For IcarusCC2 (Icarus's Second Creator Contest) Special thanks to Ataz and LifeCheck for giving me feedback to make the levels quality of life better :) ____ Okay, I don't know what to say about this level This has to be the most craziest level I've done. But also the most frustrating level I've built. Despite issues that were found, I guess it's safe to say that with all the playtesting made and balancing done earlier, I think the level is now done In the servers, I ended up removing two coins from the level because I didn't think we'll about the deadline. LOL (dw, I'll go update soon) So here is my experience: Deco: This has given me a lot of fun trying to make concepts ans stuff. But what if I told you, you have TEN designs, different each other, dealing with all issues going on. and then your new to that style. This level is the perfect definition of how to beat my meat really HARD. Not only there were deco issues, there were also SO MANY errors that could lead the level not suiting well. I had to upgrade every part in the level in order to get the deco balanced. The wave parts: Jesus Christ, making not one nor two, but FOUR designs with different concepts is WAY harder than you think. Especially when it's made of tech design entirely. Can you imagine with all the pressure from other entries that looks better than you made, it makes your standards higher and higher. In the end, I wish I could have done the wave a little better, but I ran out of groups, so I couldn't do anything about it. Ending art: It was made in like 2 days if I'm not wrong Gameplay; oh god where do even I start from here.. this has to be the most annoying gameplay I've ever tried to fix. I KID YOU NOT, it was HARD for me to fix every bug in the level, not only on mobile, but on PC. Thanks to playtesters I brought them, they saved my life by mentioning where are the bugs and how to fix them. Without them, the level would have been a disaster, just like Swirly Easter. Anyway, the gameplay should be balanced (I hope) and fun to play! With all that being said, I think this is my next masterpiece, next to On Top ;)

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