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How Games Represent Work

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Hello all. This is a video looking into some of the ways video games represent work, and some of my favorite games that are job-style games. There's a particular focus on how the mechanics and story interact in this video, so I hope you enjoy! Chapters: 00:00 Intro 02:00 Number Go Up 04:52 Papers, Please 08:58 Hardspace: Shipbreaker 16:37 Small Business Style Games 18:00 Potionomics 23:04 Conclusion My Twitch: Songs in order of appearance: Fall (Raven's Descent) from Stardew Valley American Truck Sim Menu 1 from American Truck Simulator Spring (Wild Horseradish Jam) from Stardew Valley Papers, Please Theme Death Theme from Papers, Please Roots Song from Hardspace: Shipbreaker The Miners from Hardspace: Shipbreaker The Moonlighter from Moonlighter Uncle Oswald's Request from Potionomics Open for Business from Potionomics Sylvia's Theme from Potionomics Hydro City Zone Act 1 from Sonic the Hedgehog 3

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