Heya Pals, In this style analysis video, I'm covering the distinct ways top-down games control visual features like contrast and noise to achieve aesthetically pleasing and readable styles, focusing on environments. Also, this features the return of my tutorial segment, for those of you who like to follow along :) If you're interested, I'd be happy to go into more detail about buildings, objects, characters in this style in future videos. Let me know! Chapters: 00:00 - Introduction 00:27 - Analysis Overview 07:39 - The Role of Contrast 11:25 - Preserving Interest without Contrast 14:00 - Preserving Style without Palettes 18:00 - Eastward Example 20:24 - Environment Practice Tutorial 20:41 - Terrain Draft 29:14 - Terrain Details 30:52 - Buildings 37:41- Tree Texture Details 42:56 - Outro Music: MeowMeow & BowWow - Dj CUTMAN Screenshot Credits (right to left, top to bottom): - Final Fantasy (Squaresoft) - Secret of Mana (Squaresoft) - Chrono Trigger (Squaresoft) - Pokemon Blue (Gamefreak, Nintendo) - LoZ A Link to the Past (Nintendo) - Stardew Valley (@ConcernedApe) - Original art (@NostalgiaTree) - Battle Axe (@pixelhenk) - Original art by (@Namatnieks) - Pokemon Mystery Dungeon (Spike Chunsoft) - Zenonia (Gamevil) - Cadence of Hyrule (@BYG_Vancouver) - Moonlighter (@DigitalSunGames) - Eastward (@pixpilgames) - Eldest Souls (@Fallen_Flag, art by @yes_i_do_pixels) - Hyper Light Drifter (@HeartMachineZ) - Garden Story (by @picogram_art) ---- This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST. Twitch: Twitter: Discord: Become a Patron at Download assets and games from the stream at Later, pals!
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