can generate multi texture PBR materials but sometimes the results are not very precise. In this video you'll learn to model your own scifi texture and use Blender to create separate passes such as color, metallic, roughness, normal, height, and ambient occlusion which you can use in your own PBR materials! Using Blender like this opens up tons of possibilties. #ai #aiart #blender #blendertutorial #texturepack #PBRmaterial #blendertexture #blendernodes #modeling 0:00 Intro 0:18 My take on AI textures 1:24 Modeling the shape 6:21 Collection instances 13:10 Why I don't use boxcutter/hardops 20:00 Premade cutters trick 25:52 Color pass for texture output 32:20 Camera setup for texture rendering 34:14 Testing color accuracy of output 36:18 Metallic texture output 37:41 Daniel makes a discovery about filmic 38:20 Roughness texture output 40:08 Normal map output 41:07 Height map output 43:22 Ambient occlusion map output 44:25 Using the PBR set 47:00 Adding procedural imperfections Make a retro rocket free scifi PBR download Make seamless textures with multiple passes in Blender Use gemoetry nodes to make random panel textures in Blender 41 Awesome procedural materials How to setup PBR materials in Blender
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