Preview of damage animation demake, as faithful as possible than the actual game. Script is too complicated (and also surely boring) to explain, so I only show final result. Each shell goes in a straight line after hitting an armor panel, also generating shrapnels in random directions. HP are removed to hit components inside tanks. A lot of work were done in camera animation according to shell travel distance, and still needs improvement. Musics are MIDI mixes from unknown author on , huge thanks for giving perfect PS1 soundtracks.
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