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Building Custom Solvers in Houdini - 01 - What is a simulation

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In this first video we get the boring stuff out of the way.. POWERPOINT TIME. What is a simulation?... Once we're on the same page on that we can actually dive into houdini with the next video! Full course: First 1.5 hours on Patreon (discount for full available for Patrons): We start with 1.5 hours of simple examples as a primer, after which we spend the next 3 hours recreating the houdini POP solver from scratch using sop solver, vex, vops, and a lot more! Once you go through this course you will be in a much better spot to tackle any FX problems that you have, as you can implement these techniques on top of any existing solver in Houdini. That means you will know how to create custom logic for POPs, vellum, rigid bodies, pyro, and more. The first 1.5 hours of this course is available for free if you want to demo it: Purchasing this will give you access to all of the video files and the HIP file that I build during the course. Other social media links: tiktok: @timvanhelsdingen

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