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Far Cry - Collateral Damage / Bloody revenge (Level 4)

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Far Cry - Collateral Damage (Возмещение ущерба) Far Cry Texture FIX - Far Cry - Возмещение ущерба, Прохождение игры. Уровень 4. Кровавая месть. Far Cry - Collateral Damage, Walkthrough. Level 4. Bloody revenge. You watch a movie, then a cartoon in which the enemy falls from a broken heart, barely hearing your steps. As you can easily see, as the next level you are given a mission, long and well known as “Outpost 22“. Go forward with a machete at the ready and a sniper rifle with five rounds on your shoulders. After the very first turn, you will be shown another cartoon with a disposition that is already clear: three people have a jeep on the shore, the fourth is fishing on the platform, a sniper is on the tower. As soon as you shoot the sniper, a helicopter will fly in, and the fighters from the jeep will rush to you. The task is to kill one, take the M4 and fill up everyone, including the helicopter, with one clip. To the left behind the stream on the boxes there are some cartridges and MP-5, in the hut there is a first-aid kit. Go along the road, turn left from the fork, you will receive the task, and the compass will work again (although the arrow will point somewhere back, but don’t believe it and don’t go back, deal with half a dozen fighters in front and turn around the corner). SAVE. From the fork, take a left to the shore, put five fighters by the fire and move up the hill, now along the arrow. On the way there will be a lowland with a puddle in the middle, about five more people will have to shoot around it. Then you will come to a fork with a sign “Headquarters“. You there. Because of the pebble on the hill, the men on the tower, at the machine-gun nest, are easily removed, and then they run up to the shots. The rest you will clean up during the inspection. There is an access card on the table in the barracks, take it and return to the fork. From the fork, go down the path down and to the right, watch the cartoon and go to the point indicated on the compass. SAVE. Kill everyone at the hut, use the access card on both doors (you use it on one, the green light will turn on, but the door will not open), take three explosive charges and go to work. When you reach the first crossroads from the hut, soldiers will appear ahead. Dealing with them, look around, a submachine gunner will start shooting from behind (it is problematic to track and neutralize him in advance, he appears out of thin air when you start to fight). Further, the arrow will point to the west, but you won’t get through there, you have to go around the coast, and then across the bridge. There is nothing interesting in the hut on the shore, except for a clip of cartridges for a sniper, but you will have to clear the area so as not to leave the fighters in the rear. As soon as you move away from the hut, four people in a jeep will head towards you from the bridge. In order not to dangle then on foot back and forth, use this jeep. There is a sniper on the tower near the bridge, sniper cartridges will always come in handy. You approach the base, the doors are closed, the siren turns on, and you are sent in the opposite direction to turn it off. As soon as you move on, the transport helicopter will land six paratroopers in front of you. You will cross the bridge, soon at the fork there will be a sign to the barracks, you go there. SAVE. As soon as you start to wet people in the camp, a turntable with a machine gunner and a jeep with fighters will arrive to help them. In the garage on the right at the entrance there is an armory, you can shoot the lock, take an access card and open the lock in the right barracks with it (there is nothing behind the door except a shocker, which the developers apparently considered a superweapon, or these are their jokes). In the far left barracks, you need to use the computer, the alarm will turn off at the main base and the door will open, about which you will be happy and will be shown another cartoon. Get on the jeep and return to the main base. They will start meeting you on the bridge. Five people at the booth in front of the bridge, five more people in the bushes at the second booth, and a little further away a grenade launcher. By pressing the levers in the booths, you can remove the barriers on the bridge so that you can drive through. At the entrance and inside the checkpoint there are several workers, behind the checkpoint there are several fighters and a grenade launcher. SAVE. You watch the cartoon and proceed to the main operation. You have to lay down three dozen well-armed fighters in armor from head to toe on one object without a single save. ...

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