A small section from the lawless, hollowed-out asteroid city space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination. This wasn’t based off any specific scene from the game itself - rather the overall atmosphere of the cities on Omega - and it primarily serves as a chance to demo and showcase the latest, official stable version of UE5, given I was curious how the gameplay elements would handle a complex, fully dynamic world - and so far - it seems pretty solid with only minor hiccups! At this point I don’t think it’s been confirmed yet that Mass Effect 4 (5?) is going to be in UE5 - but ... maybe? Hopefully? Don’t quote me on that. A good chunk of assets I modelled and textured using Blender; other assorted supplementary set pieces came from Quixel Megascans, the Kitbash3D Neo Cities pack and Epic Games Marketplace content ‘Soul City’. Character from the Para
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