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Double UV Workflow for Game Art (+ UE4 Download) | Blending Tiling Textures in Engine

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In this video, I will share with you how we can use two UV channels to create blends between tiling textures in Unreal Engine. This method applies to any modeling package (Maya, Max, Blender), and can be recreated in other game engines as well. This video will be also breaking down how to use a special master material I made for Unreal Engine 4 that aids in this workflow. You can download that material on my Gumroad page here: This material was created along with a free tutorial series I made on UV layouts. That tutorial can be found here:

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