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Doom Eternal - Master Level Gameplay: Nightmare - Next-Gen Update | PS5

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Master Level Arena Fights on Nightmare difficulty. Waiting for bugs to be fixed before I record Classic Nightmare Deathless run. Ice bomb and meathook inconsistencies (bugs) make the game unenjoyable. Playing on 120fps mode (sacrifices resolution for better frame rate) Updated Settings L1 - Weapon Wheel L2 - Jump R1 - Shoot R2 - Weapon Mod X - Punch Square - Chainsaw Triangle - Flame Belch Circle - Use Grenade L3 - Dash R3 - Unassigned The rest is default. Runes: Air control, equipment fiend, savagery. If you're wondering about the instant double rocket lock-on that's used in my gameplay, here's a tutorial - Sylar's Lock-on Tech: 50/50 sensitivity Weapon Wheel delay: 100 No aim assist or target snap 110FoV Dualsense *Regarding Settings* Normally when you use a customised control scheme with L1 as weapon wheel you'll be restricted to using the left sticks directional input to select weapons. As a solution to have weapon select on the right sticks directional input, I use the Playstation custom button assignment to swap L1 with R2. So in game my weapon wheel is R2 and weapon mod is L1, but with custom button assignments it's swapped. - This only concerns players who use my control scheme. Use whatever is most comfortable.

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