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3D Programming - OpenGL - Ambient Occlusion via Voxel Cone Tracing 2

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small improvements on my AO implementation using Voxel Cone Tracing. reducing banding. Now it is time to add some performance improvements, since my graphics card starts to scream on complex scenes xD In case you are interested to see more ON/OFF comparisons in some popular scenes let me know in the comments.

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