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How I made my Unreal Engine renders look like film! - Dehancer review & overview

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Okay guys, hear me out, I wanted to try something. About a month ago, I was approached by Dehancer to review their product in a 3D rendering workflow. Coming from a film background myself, I instantly loved this tool and I was keen to test and review the Dehancer plugin for Da Vinci Resolve. I was in the middle of working on my video 'Launch' and used that video as a first opportunity to test Dehancer. After 'Launch' was finally finished I got to test Dehancer on some other shots of mine and prepare for the review. However, I've tried filming myself doing a tutorial in the past, and failed miserably because I couldn't look at my own face, so I figured it would be easier if.... it wasn't my face? Not really? So I decided to do my review via Metahuman Animator, also giving the 'youtube reviewer format' a nice twist. It's not perfect, and I realised I do wave my hands a lot when I talk, but other than that I found it a fun way to introduce you all to DEHANCER! 😎 Dehancer is a great tool, though a pricey one, but if you can afford it, it will definitely help you achieve awesome looks for your videos, be it 3D or real camera shots. In this video I talk a bit about my views on Dehancer, and I do an overview of most of its features, testing it on one of my shots. If after this video, you are persuaded to go and use Dehancer yourself, you can get a nice 10% off on all their products (except their iOS app) if you use the code SAMG10! Let me know what you think about Dehancer and if you see nice use cases for it when it comes to 3D rendering! 🎥Get Dehancer at: 🎥 ❗💫 Get 10% off on Dehancer with code SAMG10 ! 💫❗ Music: ACES to DaVinci Resolve Workflow by William Faucher:

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