A critique and analysis of the newest entry in to the long running Halo Infinite. This review will primarily focus on the multiplayer component and delve in to topics such as base mechanics, map design, sandbox design, weapon balancing and tuning, player traits, custom game options, competitive features, casual features, social features, the content on offer as well as the missing content not currently present such as forge and other game modes, 343's decision to utilize a free to play model (f2p) and much more. This commentary was created with the hopes of creating meaningful discussions within the Halo community and the gaming community at large. Most of the discussion has been dominated by the shortcomings within the item shop and in game store relating to the underwhelming customization system or the disappointing progression system. There have also of course been issues with cheating, hacking, and server issues such as desync. While all of those are important, and are mentioned here,
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