This is a quick video to show how to export an animated character from Blender to Unity 2021 with the correct rotation so that the character is facing in Unity's Z forward direction without any internal rotations of the armature or mesh. If you want to learn how to model and animate a character like this, check out my channel history :) You can support me on Patreon: My Instagram: Line War -- Wishlist now :) My web site: Twitter: My page with all my Ludum Dare games: Imphenzia Discord server invite: Imphenzia Merch: My Twitch Channel: Solid Color Texture Download: Gradient Texture Download: 4X Gradient Texture Emissive Download: In-depth learn how Low Poly Modeling in Blender: Blender settings video (shiny borders): If you want to use the palette style UV coloring method, I go through that in both of the above linked videos. Additional info: I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year. I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card. Thanks a lot for watching and sharing my videos :)
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