A playthough of THQ's 1993 license-based platformer for the Super NES, The Adventures of Rocky and Bullwinkle and Friends. You can find my playthrough of the NES game, if you're interested, here: Like I said in my write-up for the NES game, I really have no idea why the powers that be deemed it necessary to release a game based on an ancient cartoon that most kids probably only knew through its being used as filler on a couple of TV networks at the time. Thankfully, the SNES game (which was also ported to the Sega Genesis) was a massive improvement over the 1992 NES game. It's still a bog-standard platformer, but Imagineer's 16-bit take on the license took much more care in showing respect to the (albeit all-but-irrelevant) cartoon. The gameplay feels like a nicely polished reworking of some of the company's older 8-bit titles. The controls are simple: for both Rocky and Bullwinkle, you can jump, throw a projectile, or do a physica
Hide player controls
Hide resume playing