In this video I show how to use behavior trees are used to create enemy AI as well as go over a demo implementation done in the Godot engine. Demo source code: Other videos you may find useful in learning about behavior trees: Petter Ögren’s playlist explaining behavior trees. This is geared towards a wider audience than game developers, but is extremely clear and applicable to game development. This is Vini also has a video about behavior trees in the Godot Engine. I also recommend checking out his channel as his over videos are also great! AI and Games is an awesome channel as well! Here’s a link to their Behavior Trees video which is a part of their AI 101 series. All art used in the AI demo shown in this video is public domain except for the following: “2d monster bat enemy“ by Segel () license: CC-By 3.0 ()
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