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Tool-Assisted Smoothing

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Any%SSG Version: Seed: [-3294725893620991126] Savestates: 6 Time Spent: 9 Hours Tickrate: 1 Chest Loot - 4 Houses - 1 2nd Chest Loot - 1 Portal - 4 Nether - 1 Nether Portal - 4 End Fight Splits: Overworld [] Nether [] Stronghold [] End [] End Enter [] FAQ - Q: How did you TAS this? A: I used a program called loTAS which can change in-game tickrate and more. Q: How did you make it so smooth? A: I used the in-game cinematic camera which is actually in vanilla settings. It just doesn't have a hotkey by default. Q: Says it's smooth but clearly there is a cut in several plac- A: It was actually quite difficult to reduce the amount of savestates necessary and also using cinematic camera is a lot more difficult to control without it messing up the position of each cut. Q: How did you get the motion blur? A: Using frame blending in premiere pro while exporting. (I know Sony Vegas is better but I don't have it) Q: Why is there 6 cobblestone when you're in the nether, when I saw you enter with 4? A: Two of the cobblestone went in the portal before I did, but picked them up when I entered. Q: What Shaders are you using? A: BSL Shaders Q: Music? A: At the bottom of the description. Q: Obviously Set Seed wtf A: my bad Q: Where burbger? A: Right here - burbger Music by C418 Wait: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I stream: Discord: Texture Pack: %

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