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Modeling a Chair with Scene Nodes Scene Nodes 101

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This gently-pace beginner-friendly video will introduce you to procedural modeling concepts as you build a customizable Chair capsule using primitive shapes and simple geometry manipulations. You'll learn how to build relationships between parts with “axis“ manipulation and arithmetic. ## Nodes Used - Cube - Geometry Axis - Transform Geometry - Arithmetic (Add, Subtract, Divide) - Symmetry - Connect ## Topics Covered - When to use Scene Nodes - Don't Reinvent the Wheel, use Maxon Capsules - Planning with Objects Manager Modeling - Data Flow in the Node Editor - Tapping Q to Connect to Output - Building Relationships between Parts with Transformations - Building an Intuition for Math Have you been curious to learn procedural node-based modeling and want to know how to approach it in Cinema 4D? This video is the first in a series called “Scene Nodes 101“

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