Myvideo

Guest

Login

Making a Terrain Shader for a Game Engine

Uploaded By: Myvideo
4 views
0
0 votes
0

This tutorial walks through creating a terrain shader in Blender and then creating a similar shader Godot that can use the assets you've just created in Blender. In addition to just creating the shaders, there is a focus on creating a bridge from your art assets to your game engine so that you can easily transfer your data from one stage of your pipeline to another. This shader uses a single mask to determine the regions where textures lie which will provide optimal memory usage for game engines. Help support the channel: Patreon: Blender Market: 0:00 Intro 0:50 Creating a terrain shader in Blender 19:55 Creating the shader in Godot 31:54 Outro

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later