This video explores Octane Render and does a deep dive into the technical side of rendering. If you want to learn more about what is really going on behind the scenes, this video pulls back that curtain in order to provide more potential for your renders. These theories apply to a vast array of render engines, not just Octane! Lets break those technical chains and explore Octane Render together! Timestamps: 0:00 - Intro 0:35 - Base Principles 1:57 - Direct Lighting Kernel GI Modes 4:30 - Max Samples 5:55 - Specular Depth 7:11 - Glossy & Diffuse Depth 8:42 - Ray Epsilon 9:19 - Filter Size 10:02 - AO Distance 10:44 - Alpha Shadows 11:59 - Keep Environment & Light IDs 12:36 - Path Term Power & Coherent Ratio 13:41 - Static Noise 14:40 - Parallel Samples & Max Tile Samples 16:23 - Adaptive Sampling 19:55 - Path Tracing 23:06 - PMC Kernel 25:15 - Info Channels Kernel 26:15 - Outro ASSETS FOR YOUR NEXT PROJECT:
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