In this 2016 GDC session, Insomniac Games' Elan Ruskin gives a how-to on statistics for answering questions like “does this new camera control scheme make players happier?“, “how many players do I need to test this design change on to prove whether it works better?“ and “does the framerate really get faster when I do this thing or is it just a fluke of measurement? Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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