Killzone 2-3 and SSX saw a large performance uplift thanks to kd-11 restructuring RPCS3’s shader cache code. Games which had very high texture upload / draw call set-up time were affected. Initial testing only identified these three games as having a large improvement. Testers may discover other games were affected as well. Nekotekina also worked with Eladash, one of RPCS3’s contributors to allow RPCS3 to compile PPU Modules when launching a game, rather than having them compile during gameplay. This great
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