A new test where I record the facial animation data from the iPhone X and import it into maya to animate the same character from our game Bebylon. This is shown in the middle of the vid. A couple other additions: now with eye tracking, better blendshapes (can still get much better) and added a few other WIP Bebylon Characters just for fun! INITAL THOUGHTS Im pretty confident this beby character could be improved dramatically by dialing in the blendshape sculpts (fixing most
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