Glossary Number Notation is used for all inputs Please make sure that you're familiar with all of the standard Guilty Gear terminology: - P - Punch - K - Kick - S - Slash - H - Heavy Slash - D - Dust - JC - Jump Cancel - CH - Counter Hit - Jumping attacks are indicated as “jX“ - Close and far slash are indicated as cS and fS respectively. - Underscores (_) indicates “or“ - Numbers after an attack indicate how many hits. E.g. 2H2 = Both hits of 2H, or cS2 = Only the first two hits of cS, a 3-hitting move. - IAD: Instant Air Dash, typically done either with 866 or 956. Venom Specific: - CR - Carcass Raid. [2]8 S_H - SA - Stinger Aim. [4]6 S_H - BH - Ball hit. Indicates the button pressed will also hit the ball out - xQV - QV. 41236 x. (KQV would be 41236 K, for QV with K-Ball) - Set - 214 x. Set 'x' ball, so K-set or Set-K indicates 214 K Venom Specifi
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