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Level Design in a Day: A Series of First Steps - Overcoming the Digital Blank Page

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In this 2014 GDC talk, EA's Seth Marinello explores a number of “step one“ strategies used by professional level designers targeting specific games, as well as high-level concepts which can help you make your own games. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, product

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