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Tomb Raider Legend Reimagined in Unreal Engine 5 - Devlog 3 - Jumping

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A little sneak peek of what I’m currently animating and building. A Tomb Raider Legend prototype in UE5 with a bit more weight and some modifications here and there. And we have jumping... 😊 Implementing a somewhat dynamic jumping mechanic. I wanted some weight and timing response to it. Distance, momentum and height are determined by Lara’s speed and how long the jump button is held.

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