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Automated performance regression testing (Unity3D)

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Unity Night in Odessa (Ukraine) - the 6th February 2014. In this talk Sakari & Yan show how we have built a performance test rig that can monitor selected development and release branches and detect performance regressions. As we do day-to-day development we are not likely to notice if performance is degrading as time goes by, which is a big problem. We want to always try to make the next version of Unity perform better than the current one. We show what kind of data we get from the rig and how it can be

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