🎮Learn to create a game in Unreal Engine 5: Learn how to create a game from scratch in Unreal Engine 5. You will learn step by step everything you need to start creating your own projects in UE5. We will start with a First Person Action Game. Remember you can participate in our current challenge to have a chance to win full access to our Action Game Course, more details of the contest here: Learn to create Environments in Unreal here: Learn Blueprints from scratch: Learn how to model inside Unreal: Questions? Let us know in the comments! ------------------------------------------------------------------------------------------------------------- 🎓Learning Unreal Engine? Start here with complete tutorials: 🎭Are you creating a game in Unreal Engine? Join our community! ------------------------------------------------------------------------------------------------------------- Connect with us here: 👦🏽Ram: 🤓Mao: 👶🏼Guille: ------------------------------------------------------------------------------------------------------------- Get in contact with us here! @unfgames ------------------------------------------------------------------------------------------------------------- Natural Love by Imperss | Music promoted by Creative Commons CC BY 3.0 Timestamps: 00:00:00 00. Intro 00:03:30 SECTION 1 00:03:31 01. Create the project and import assets 00:07:02 02. Determine what to implement 00:09:38 03. Setting up the game mode 00:17:23 04. Win game functionality 00:21:39 05. Create the reward blueprint 00:33:19 06. Create an interaction system 01:00:14 07. Managing assets dependencies 01:10:04 08. Add a combat state 01:18:08 09. Create animation blueprint and sequences 01:27:40 10. Create an Idle Animation using linked animations 01:49:55 11. Combat stance 02:00:51 12. Create attack animation 02:28:35 13. Add attack animation to your character 02:44:08 14. Add sword to character 02:58:21 15. Sphere trace to get hits from the sword 03:20:02 16. Custom number of collision points on the sword 03:47:06 17. Do damage to hitted actors 04:11:17 18. Activating and deactivating the weapon based on the animations 04:30:28 19. Create a base enemy class 04:40:48 20. Add health to the characters in a modular way 05:01:15 21. Enemy damage and death state 05:17:20 22. Solve bug where the sword does damage to the character that holds it 05:23:05 23. Change enemy mesh and create its animation blueprint 05:52:43 24. Create AI Controller for the enemy 06:01:36 25. Follow rutine with behavior trees 06:20:49 26. Enemy follow and attack with behavior tree tasks 06:45:33 27. Enemy waits for attack to finish to continue its other tasks 06:57:20 28. Fixing the enemy death that didnt trigger and adding a physics asset to it 07:07:58 29. Determine how and when the enemy is going to attack the player 07:26:05 30. Implement enemy range check and line of sight 07:57:37 31. Aborting behaviors through decorators 08:06:30 32. Enemy goes to the last known player location after losing sight of it 08:16:36 33. Enemies patrol behavior 08:28:36 34. Make the enemies do damage 08:53:14 35. Enemies can only damage the player 09:10:21 36. Player Death Screen 09:35:17 37. Implement Player health bar 10:05:18 38. Polish player camera and sword 10:13:35 39. Animate the Ranged Attack in engine 10:31:19 40. Add the left hand attack to the player animation blueprint 10:49:38 41. Layer animations to handle attacking with the left and right hand 11:03:23 42. Create projectile blueprint 11:19:16 43. Attack enemies with the projectiles 11:42:34 44. Make enemies search the location where they where damaged
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