This is CS:GO's Inferno ported over to Source 2 Engine “Half-Life: Alyx“ branch, and how it compares to the original. The port is not made by Valve and doesn't do a good job at showcasing Half-Life: Alyx's lighting (incompatible shaders, fast compile, no cubemaps, incorrect post process). Bad fps comes from drawing the whole map at once (5000 draw calls – I didn't bother building vis). Do not take the lagginess of the map as an indicator of Source 2 performance. Some of the that can be observed are full coverage dynamic lights 0:57 (for gun muzzleflash and molotov fire!), lighting fixes at 1:24 and lighting improvements at 1:29. Shadows remaining sharp at large distances is a treat! Otherwise map, models and smokes 2:18 all have the same shape (and color mostly).
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