Runner: Zero-Master Date: 2023-01-18 IWAD: Category: Nightmare! 100% Secrets Map: Episode 1 (E1M1-E1M8) Source Port: DSDA-Doom Time: 10:14 ---------------------------------------------------------------- Level - Map | Time | Dif | :) E1M1 - Hangar | 0: | 00:03 | :( E1M2 - Nuclear Plant | 1: | 00:01 | :| E1M3 - Toxin Refinery | 1: | -00:01 | :) E1M9 - Military Base | 0: | 00:03 | :(( E1M4 - Command Control | 0: | 00:02 | :(( E1M5 - Phobos Lab | 1: | -00:01 | :) E1M6 - Central Processing | 1: | -00:06 | :) E1M7 - Computer Station | 1: | -00:04 | :) E1M8 - Phobos Anomaly | 0: | -00:26 | :) ---------------------------------------------------------------- Description: A very average run, 29 seconds faster than the previous record by Vile, most of that time saved from the intercept overflow. I'll most likely do the other episodes soon for this category, and maybe something more interesting afterwards. E1M1: Bad start, missed opening the wall and the exit which cost me at least a second. The 3rd secret is a bit random as it relies on a shotgunner crossing a linedef, average time which cost me the most time here. I don't really care about how much health I exit with as I probably won't be needing it for E1M2. E1M2: Missed the switch by the imp, so overall the run felt really bad combined with the E1M1 mistakes so I can play a bit more aggresive to try and make up for it which is nice. E1M3: By far the most difficult level in this run. Most annoying thing is to get blocked on the way back from the soulsphere. E1M9: This level can also be difficult depending on what kind of health I have from E1M3. Really bad time, probably my worst. E1M4: Yellow key door was a disaster, a lift was active which prevents me from opening the door. E1M5: Need to be careful not to rocket myself. Had a lot of health after the soulsphere secret, figured it would be impossible to throw it all away, but I almost managed it. E1M6: Came up with a really nice setup for the door block here. Just clear out the hitscanners so that the spectre can't be distracted and SR50 through the door and the spectre will very likely block it. Quite fortunate in the exit room as well, I expect to take a rocket to the face with the spectres rushing out too quickly, but that didn't happen here. E1M7: I had a previous run that I completed with 75% here, the secret by the rad suit is 32 units, but if I move over 16 units per tic then there's a chance I'll go too far that I get lifted up to the next step without touching the ground while inside the secret sector. Then of course I run over it on the way back too. E1M8: Never seen a pinky die that fast on nightmare. Usually nightmare is quite a bit slower than UV difficulty because they move around so quickly that I end up damaging different pinkies instead of the same one. Took a bit of time before the intercept overflow triggered even though the corpse seemed to be in the right position. Really slow with the 3rd movement input though, need to be careful not to tap the input twice as it's impossible to recover from that. Quite a few things that could be done faster, I just wanted the record so I didn't look into some more crazy strategies. Might not be that bad to skip the E1M3 soulsphere for example as it's not a secret, then there were other secrets which I didn't really need to spend time on once they were triggered. Maybe I'll do a sub 10 one day, or maybe someone else will do it :)
Hide player controls
Hide resume playing