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Unity Engine SkinnedMeshRenderer vs. MeshAnimator (2000 zombies)

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Find out more in the asset store! This video showcases how a large crowd of animated meshes rendered using Mesh Animator can vastly outperform Unity's built in SkinnedMeshRenderer. The crowd simulation is done using Unity's built in NavmeshAgent and Navmesh, and starts to slow things down after 1000 agents are spawned into the scene.

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