In this quick video, we're going to look at how to set up a glass material for your game props in Marmoset 4 in the quickest and easiest way possible. The workflow is a little different than it used to be in Marmoset Toolbag 3. This tutorial is going to work best for glass materials that are fully utilizing the Albedo and Roughness maps from a standard PBR workflow. You've set up all of your color, value, and roughness variations, added some dirt, and roughed it up a bit. Now get it rendered in Marmoset 4. See the prop on Artstation: Want to learn more about creating Game Art? Come check out our Game Art Program at Vertex School: Background Music from Bensound
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