DPP: Mechanical Rigging in Cinema 4D | Week 2 Join Maxon Master Trainer Athanasios “Noseman” Pozantzis for this week's livestream where he’ll be diving deeper into Mechanical Rigging inside of Cinema 4D and showing you how to put together a number of simple Rigs, by first analyzing the mechanism, then deciding the optimal control method, and finally showing how every complex mechanism is just a string of multiple simple ones. 00:00:00 Waiting Loop 00:01:28 Welcome 00:02:13 Housekeeping 00:04:04 Today's Topic 00:05:10 Double Cross 00:05:11 __ Circle driven 00:08:15 __ Alternatives 00:09:29 Delta, Constraint Rig 00:10:04 __ Joint IK example 00:11:25 __ Constraint setup, Clamp 00:14:09 __ Aim, Constraint 00:16:04 __ Limit Rotation Joint 00:17:33 __ Delta Rig example 00:18:25 __ Delta, arm principle 00:19:50 __ Delta, upper arm 00:23:50 __ Delta, lower arm 00:24:59 __ Delta, elbow stay on Plane 00:27:11 __ Length not limited 00:27:40 __ Length limiting, Priorities 00:32:41 __ Refresh -A- Problem Indicator 00:34:03 __ Priority hack, multiprocessing 00:35:53 __ Delta Rig arm, adding objects 00:40:35 __ Delta final 00:41:23 Q IK Joint Limit Angles 00:41:56 Q Invert Aim Constraint 00:46:19 Q __ One Constraint Tag 00:48:17 Q __ On that note - MoGraph 00:50:58 __ Set - Use Initial State 00:55:11 Trunk Open, Up-Vector 00:57:15 __ How to stabilize, UP_V 01:00:23 Universal Joint 01:02:22 __ Core Animation 01:04:04 __ Set up a Constraint 01:05:21 __ Solve it with a Null 01:08:09 Q Sorting Hierarchies 01:10:40 Q __ Name and Constrain 01:12:40 Q Cables and IK 01:17:43 Q Cables and Connectors 01:19:13 Wrapping up, thanks and bye
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