In this follow-up to the previous title/motion graphics tutorial, we will modify the previous scene and will use a real 3D text, particles, lights, and shaders instead of a 2D one. Doing this will force us to think about the underlying systems and concepts in Fusion and teach us to solve problems we encounter. Check out more Content on my Website: 00:00 Introduction 00:40 Tutorial start 00:50 Text3D 02:45 Extrusion Depth Expression 04:25 Text3D varying Opacity 07:10 Lighting 08:05 3D Shader and transparency 09:35 Separating Text3D and Particles 10:20 Creating 3D Matte Objects 11:50 Adding Motionblur and Matte Object Bug 13:45 Post effects
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