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Math and Movies (Animation at Pixar) - Numberphile

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How do 3D animated characters look so smooth? Pixar researcher Tony DeRose explains - with mathematics. Extra footage: Links below... Pixar Research: Tony DeRose papers: Ed Catmull’s paper: NUMBERPHILE Website: Numberphile on Facebook: Numberphile tweets: Numberphile is supported by the Mathematica

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