Learn how to make a third person controller for mobile using the new input system and Cinemachine. Works for Unity 2019.3 and up and am currently using version 2020.1. At 15:10 I meant to say that the reason we set it to 0 is to avoid the gravity from accumulating when on the ground. If you fell off an edge without jumping your character would shoot straight down since your gravity keeps gaining at the end of the Update method. 📥 Get the Source Code 📥 🔗 Relevant Video Links 🔗 ᐅEasier way to override Cinemachine values with Input System ᐅCharacter Controller Script: 🤝 Support Me 🤝 Patreon: Donate: Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won’t cost y
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