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Ship in a Bottle - 3D Modeling Process in Blender 3.6 | PolyStellar

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In this video, I have tried to share the process of creating a Ship in the Bottle toon-shaded 3d model in Blender 3.6. I used a low amount of emission to create flat colors. Rendered the final output in Eevee with a slight animation. The original video was almost 6 hours long. Tried to make it smaller by speeding up. But if enough people need the whole video I will make a playlist. 🔗 Chapters: 0:00 Intro 0:12 Ship Building 24:45 Octopus tentacles 27:35 Bottle 37:20 Texturing and Finalization ✨ Key Features: ⚈ Toon Shading Techniques, ⚈ Backface culling, ⚈ Texture paint, ⚈ Geometry nodes, ⚈ Particle emitter, ⚈ 3D Modeling in Blender 3.6 📌 Connect with Me: Instagram: Reddit: 👍 Like, Subscribe, and Comment: If you found this video helpful, give it a thumbs up, subscribe to the ch

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