Hey everyone, welcome to this video where I will show you how to combine soft and rigid bodies using the old bullet system as well as the new simulation system in Cinema 4D S26. I was playing with it the whole weekend so you can find some interesting tips to make it work in your own scenes. Chapters: 0:00 Intro 0:54 Importing from Quixel Bridge into Cinema 4D S26 2:10 Optimising objects with Zremesher 3:15 Adding Attractor 4:02 Sphere into Cloner 4:20 Simulation Tag - Cloth 4:40 Removing Gravity from simulation settings 5:35 Bullet Tags - Rigid Body 6:50 Simulation Tag - Collider 6:56 Final Result 7:35 Extra Tip #1 - Add Vibrate Tag 8:30 Extra Tip #2 - Add Turbulence Subscribe for more content about Cinema 4D, Redshift and more... Get in touch: hello@ Follow me: My 3D Only Instagram My Everything Insta Portfolios: Support me by buying my Redshift Material Pack PC: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor Asus TUF GAMING X570-PLUS ATX AM4 Motherboard Corsair Vengeance RGB Pro 32 GB (2 x 16 GB) DDR4-3200 Samsung 860 Evo 1 TB 2.5“ Solid State Drive Samsung 970 Evo 500 GB NVME Solid State Drive Sabrent 1TB M.2 GeForce RTX 2060 SUPER 8 GB NZXT H510 ATX Mid Tower Case Corsair RM (2019) 750 W 80 Gold Certified Desk Setup: HP U28 4K HDR IPS USB-C Monitor Yamaha HS7 Speakers Huion Kamvas 13 Drawing Display Komplete Audio 6 Sound Card Audio-Technica - AT2020 Microphone Logitech G402 Mouse Logitech G213 Keyboard Filmmaking Gear: Sony A6300 Sigma 16mm Sigma 35mm Zhiyun Weebill S Goddox SL-60W
Hide player controls
Hide resume playing