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Tree Creature - Blender 2.8 development test

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-------------------------------------------------------------------- Music credit: Phoenix by Sergey Cheremisinov White atlantis --------------------------------------------------------------------- I’m doing some testing of the upcoming Eevee viewport for Blender 2.8, which is currently in development. I’ve been waiting for the blender developers to finish up the job with porting the modifiers to Blender 2.8 so that I could test an animated scene. The sequence was rendered in Blender 2.8’s new realtime viewport EEVEE. Comp was done in Blender The tree creature was rigged and animated in Blender with the addons rigify and jiggle armature. After that I just brought it into blender 2.8 and it works fine as long as the control shapes of the rig are extruded meshes, otherwise they are not visible in the viewport. In this test I’m both using a rig with baked animation, but also a keyframe rig. The animation is a looped

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