Some comparisons of the wheel collider that ships with unity vs the custom 3d “soft wheel“ collider I have been working on. Both vehicles are identical aside from the wheel colliders used. Both only have 1 rigidbody. This wheel collider fixes a lot of the common downfalls of the built in wheel collider, is fully 3d in that collision and suspension work from all angles, and utilizes industry standard PaceJKA friction values.
Hide player controls
Hide resume playing