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When Optimisations Work, But for the Wrong Reasons

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Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work. Gamedev Courses: Support me on Patreon: Follow me on: Instagram: Twitter: In this video, we explore the underlying reasons why optimizations like level of detail work. This involves understanding at a deep level, what the GPU expects in terms of data, what the hardware is optimized for, and how the pipeline and physical hardware units are setup. References:

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