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Houdini is HIP - Part 4: Rendering

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Welcome to Houdini Is Hip! This is part 4 of the series. In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates. In this part, we are looking at how to render inside of Houdini using its native renderer – Karma. 00:00 Intro 00:28 The Plan 02:30 Preparing the Scene 04:10 Adding a Camera 05:40 Adding Lights 06:50 The Karma Node 10:10 The Karma Viewport 11:30 Light Settings 12:10 Creating and Assigning Materials 21:25 Revisiting the Coconut Generator 25:10 Adding other Materials 27:10 Messing Around 28:45 Rendering an Image Out 31:40 Outro

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