Our four-part series on Hitman and IO Interactive begins Monday with a look into the studio's turbulent recent past (The Fall & Rise of Hitman), and continues with explorations of sandbox design (Designing an Assassination Simulation), level design (The Anatomy of a Level), and the tone & story of the rebooted series (Redesigning Agent 47). Noclip's work is 100% crowdfunded. Consider becoming a member on Patreon: Website: Store: .
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