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Photogrammetry for mobile VR (Oculus Quest 2) in Unreal Engine

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Just test of photogrammetry for mobile (android) VR Oculus Quest 2. In most cases solid 72 fps Used Agisoft Photoscan, RealityCapture, 3ds max(high poly), Maya (low poly/UV), Lightroom (photo), Photoshop (texturing), Marmoset Toolbag (Baking), Unreal Engine

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