This is the fifth part of series of tutorials about creating AAA teapot asset for game engines. In this Tutorial I will show how to make proper UV Unwrap using Blender and RizomUV. I will explain the geometry cleanup prosses in blender before the unwrap. To make shore that will be no artifacts in further stages of asset production. I will explain the principals of placement sharp edges and uv seams for better texture baking results. I will explain unwraping and packing techniques in RizomUV. I hope this blender tutorial rizomuv tutorial will enhance your workflow.
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