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The Most Underrated Mechanic In Games

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Support my game design hot takes on Patreon: Ever wondered why you don't really see games about negotiation? Combat, farming, building, investigating, talking, collecting cards and haggling are all small side mechanics that we managed to develop them into fully fledged standalone games. All of them… except for one. Why is that? Relevant Links ---------------------------------- Twitter: Discord: Useful Resources ---------------------------------- Extra Credits' video: Recettear Review | Capitalism Ho! | Merchant Edition™: Video Contents ---------------------------------- 0:00 Intro 0:35 Haggling In Games 3:15 Formalizing Haggling 5:46 Soft & Hard 9:15 Mechanical Depth 16:03 Principled Bargaining Footage Used -------------------------

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