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Pablo Munoz @ The 3D and Motion Design Show

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Sculpting and designing a creature with ZBrush In this presentation Pablo walks you through an effective workflow to block and sculpt a creature or character in ZBrush from scratch. He briefly covers every step of the process from the setup of the volumes with simple geometric shapes to the posing and rendering of the concept. Get the latest news and updates: Follow us for more great content: • Twitter: • Instagram: • Facebook: • LinkedIn: More info:

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